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Common weaponry is ineffective against the demons. Heroes don’t use M-16s or AK-47s to fight the forces of Hell, but instead use exotic super-science weapons like the Arc Lasher or the HARP rifle. As opposed to bullets, projectile weapons fire sharpened spikes made from Palladium that have been ionized with holy water. Even more mundane weapons such as Flame Throwers use alchemical solutions – such as the long forgotten Greek Fire – as opposed to simple napalm. Energy weapons use the works of Tesla as a basis from which to generate electrical charges, unleash streams of intensified light.
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Cluster Rifle
Type: Rifle
Damage: Physical (Direct & Splash)
Max mod slots: 1 fuel / 1 battery / 1 relic / 1 tech / 3 rockets
The Cluster Rifle is one of the standard - but highly flexible - weapons in the battle against the demons. The oversized barrels allow for large caliber, high explosive missiles to be launched at a sustained rate of fire. With correct tactical choices in terms of rocket arrays, this weapon can be utilized equally well against a wide variety of targets.
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HARP
Type: Rifle
Damage: Electric (Direct)
Max mod slots: 1 fuel / 1 battery
The HARP is a bulky, 2-handed device that houses both electrical and sonic generators. Resonance projection is accomplished through the generation of a static field that is arced forward, serving as a conduit for the oscillating sonic waves.
Originally created to clear debris from underground passages, HARP (Harmonic Resonance Projection) technology was soon utilized to combat the forces of darkness. A slowly oscillating beam of sound, channeled through tightly focused electrical particles, is used to vibrate objects at random frequencies. The effects of this are somewhat different depending on the target. Non-organic objects tend to vibrate slowly at first, building speed over 3 - 5 seconds until (in a near blur) they shatter in a usually impressive fashion. Organic targets, however, tend to have their internal neural systems disrupted and are held immobile in the weapon's beam.
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Spark Rifle
Type: Rifle
Damage: Electric (Direct)
Max mod slots: 1 fuel / 3 battery / 1 relic / 2 tech / 1 ammo
By generating a rapid pulse of electromagnetic energy through a series of miniaturized Tesla Coils, the Spark Rifle can create a literal storm of sparks. These high-intensity bursts are short in duration but have an exceptionally potent yield. Any means used to increase the Teslic generation only enhances the effect of this weapon.
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Tempest Rifle
Type: Rifle
Damage: Electric (Direct)
Max mod slots: 3 batteries
In reference to the powerful electrical bolts discharged when it is fired, this weapon is appropriately named after the Roman god of storms. The Tempest heavy assault rifle is another of the weapons used during the final months of the nation's military war against the demons.
The Tempest uses a combination of a powerful magnetic field generator and high-voltage electricity to discharge a burst of electrical "balls". Designed to damage as many enemy combatants as possible, the firing pattern is a spread of independently moving projectiles that move in a random, forward path.
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Viral Lance
Type: Rifle
Damage: Toxic (Direct)
Max mod slots: 3 fuel / 1 battery / 1 tech
This weapon spews forth a liquid stream of ancient venoms that bathes a single target in deadly poison. The range of the Viral Lance is impressive, making it a favorite of those who wish to incapacitate their enemy from an extremely safe distance.
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Zeus Rifle
Type: Rifle
Damage: Electric (Direct)
Max mod slots: 2 battery / 2 tech
Named for the Greek god of sky and weather, this weapon would do the supreme ruler of Olympus proud. Discharging a multitude of electrical orbs that split and move in erratic patterns make it a difficult weapon to precisely aim, but also makes it nearly impossible for enemies to dodge. The Zeus Rifle is highly effective at dispersing large groups of demons and is commonly used when fighting in open, outdoor locales.
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Cabalist
Templar
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