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Cabalist Laboratory Faction of the arcane. Evoker and Summoner Discussion.

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Temet Nosce
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Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

The Evoker is the glass cannon class. It's defined by a high fragility which increases as you level combined with an equally high damage output. Furthermore unlike traditional caster classes the Evoker is absolutely reliant on equipment since focus items determine the damage of skills. If you want to do a lot of damage you will need good focus items. The Evoker has little or no emphasis on buffs and passive skills. According to Tyler in fact this is the single class with the most active skills. What these skills give you a choice on is how your damage is delivered. Ranging from whether you want to throw bolts that split apart to machine gun like tiny fireballs in a cone and that's ignoring the options for the type of damage you want to do.

My general playstyle with the Evoker consisted of a lot of running combined with tons of fast spell casts. I ran around enemies, towards them, away from them, strafed, jumped, and in general kept in constant movement while constantly snapping off spells. From my impressions the Evoker is the really active class. It's for people (like me) who love to be constantly doing something and dealing massive damage. On the other hand Tyler has mentioned that many people consider the Evoker to hard in the early levels since those are intended to be introductory until level 9 or so with little chance of death. Whereas with the Evoker you start having a good chance of dying earlier since you really can't take more than a few hits. Personally I had no problem with this (in fact I liked this aspect) but nonetheless be warned that this is not the easiest class to play survival wise.

Alright I could continue going on about how I loved this class but now I'll answer any questions you guys have. (Although I've probably answered most of them on IRC already. Been answering questions for three hours.)


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dirtiestdamhip
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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

How long did you get to play as an Evoker? What I mean to ask, is are there any cross skills avaliable to say, get tons of spells, along with some summons? Is the skills set even organized like that? Just wondering if there was a way to offset the fragility of the build by summoning a tank for you...... Indeed.



Also, would you compare the rapid pace of the Evoker game play to somthing like a FPS game? Where 2-3 bullets will kill you, but you are armed with a machine gun?
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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

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Originally Posted by Temet Nosce View Post
The Evoker is the glass cannon class. It's defined by a high fragility which increases as you level combined with an equally high damage output. Furthermore unlike traditional caster classes the Evoker is absolutely reliant on equipment since focus items determine the damage of skills. If you want to do a lot of damage you will need good focus items. The Evoker has little or no emphasis on buffs and passive skills. According to Tyler in fact this is the single class with the most active skills. What these skills give you a choice on is how your damage is delivered. Ranging from whether you want to throw bolts that split apart to machine gun like tiny fireballs in a cone and that's ignoring the options for the type of damage you want to do.

My general playstyle with the Evoker consisted of a lot of running combined with tons of fast spell casts. I ran around enemies, towards them, away from them, strafed, jumped, and in general kept in constant movement while constantly snapping off spells. From my impressions the Evoker is the really active class. It's for people (like me) who love to be constantly doing something and dealing massive damage. On the other hand Tyler has mentioned that many people consider the Evoker to hard in the early levels since those are intended to be introductory until level 9 or so with little chance of death. Whereas with the Evoker you start having a good chance of dying earlier since you really can't take more than a few hits. Personally I had no problem with this (in fact I liked this aspect) but nonetheless be warned that this is not the easiest class to play survival wise.

Alright I could continue going on about how I loved this class but now I'll answer any questions you guys have. (Although I've probably answered most of them on IRC already. Been answering questions for three hours.)
Sounds like the Evoker will indeed be a good choice as a first character for me. Thanks for the info!


-AF

“The brighter the light, the deeper the shadow.”
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Temet Nosce
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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

Quote:
Originally Posted by dirtiestdamhip View Post
How long did you get to play as an Evoker? What I mean to ask, is are there any cross skills avaliable to say, get tons of spells, along with some summons? Is the skills set even organized like that? Just wondering if there was a way to offset the fragility of the build by summoning a tank for you...... Indeed.
I played as an Evoker for around 5 hours then I played a bit of Blademaster. I don't know what you mean with your second/third question and no the Evoker has only one summons and it's a weak fire elemental called an Ember elemental I seem to recall.


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Also, would you compare the rapid pace of the Evoker game play to somthing like a FPS game? Where 2-3 bullets will kill you, but you are armed with a machine gun?
It's not quite quite that quick but yes there are definite similarities. Although it's not an FP class. However the pacing was nothing like a traditional MMO.


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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

Glass cannon class, high damage output, lots of action/active play.. this class seems to be perfect for me. Now all that I need to hear is that its spells feature fancy graphics and I will be totally happy
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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

What kind of spells do they get? More single target or aoe? Anything that can take down big groups fast?


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Temet Nosce
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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

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What kind of spells do they get? More single target or aoe? Anything that can take down big groups fast?
They get both. More than that though they also get multiple types of such spells. Including odd types of AOE such as the cone shaped machine gun fireball spell I love so much and yes they get several spells to take down large groups quickly.


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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

So what non damage spells do you get? Any sign of teleport?


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Temet Nosce
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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

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So what non damage spells do you get? Any sign of teleport?
Let me think for a moment (and remember this isn't a complete list.) First off you get blink (like a crappy random teleport at this point), then you get a shielding spell, also a spell that raises your damage if you stand still, and a spell that curses enemies so anyone hitting them recovers life. I don't recall any more but I could be wrong. Oh wait there's a debuff that reduces enemy resistances.


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Re: Evoker impressions. (Also answering peoples questions about the class.) - Thursday, May 17, 2007

That life leech curse is interesting, did you use that a lot? Or if it was high lvl, did it look like something you wanted to use?


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