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sepher
Monday, October 22, 2007, 10:45 AM
Couldn't help but notice this little nugget of the Guardian's skills:

Aura of Deflection

Description: This Templar invocation calls upon heavenly spirits to turn aside ranged attacks that enter into

his Holy Aura.

Rank 1: Grants a 30% chance to destory projectiles.
Rank 2: Grants a 40% chance to destory projectiles.
Rank 3: Grants a 50% chance to destory projectiles.
Rank 4: Grants a 60% chance to destory projectiles.
Rank 5: Grants a 70% chance to destory projectiles.
Rank 6: Grants a 80% chance to destory projectiles.
Rank 7: Grants a 90% chance to destory projectiles.
Rank 8: Grants a 100% chance to destory projectiles.
Rank 9: Grants a 110% chance to destory projectiles.
Rank 10: Grants a 120% chance to destory projectiles.

Okay, two questions:

One: What's the point of getting rank 9 or 10 of you're already 100% assured the the projectile is destroyed?
Two: Is it just me, or will this skill totally demolish hunters in PVP? I mean, combine that with charge; the Guardian's shields, armor, huge HP bank and healing skills; and the other various impairing skills, what would the hunters do against the Guardian? What would the cabalists do?

If the skill above is what I think it is, then nothing but another guardian or a blademaster/crusader will be able to stop a guardian in PVP... Which might be good for me, because I'm planning on making a guardian and a blademaster, but I could see the oncoming, justified whine fest about this one :P

EDIT:
Now that I think about it, it seems like the hunters' and cabalists' only resort would be to enter the guardian's aura... They would have to deal some massive (and I mean MASSIVE) damage and avoid the guardian at all costs in order to win, because even if the guardian is not as strong in offense as the blademaster, I'm sure he can skill own some pansy hunter or cabalist that dares come into physical contact with him ;)

Sp3tSnAz
Monday, October 22, 2007, 10:51 AM
Heh.... that sounds stupid...

Either it's something they stuffed up on balancing when they increased the skills up to a cap of 10 rather than 7... or maybe they worded it wrong and wanted it increased by a certain % over it's base chance to destroy a projectile which mite be attached to every guardian at the start...

But yeah... as it is now... it doesn't sound correct :p

sepher
Monday, October 22, 2007, 11:10 AM
Yeah, there's probably some mistake...

And if there isn't, expect 9000 PVP Guardians two days after release ;P

Bells
Monday, October 22, 2007, 11:55 AM
Blademasters get that one to, One of the pvp builds floating in my head would be a bm who specialized in charge and that aura. Would be the insta-death/rape of cabbys/hunts.

sepher
Monday, October 22, 2007, 12:24 PM
But the BM seems to be only 50% chance, which still gives the hunters a chance if they're quick on their feet....

But basically, yeah, I'm certainly going to make a Templar with that auro + charge + crosscutter + hamper...

Just think of the carnage...

You see a hunter, he only gets 50% of the shots in on you, at that time you charge in using charge, hamper him to slow him down so he won't escape so easily, sword of authority for 500% damage* and then just combo the bitch down... If he gets even slightly away, whoops! Crosscutter! Bettar pull that sword out of yer torso thar, matey! By that time, charge will be recharged (no pun intended :P) and it's showtime all over again... Although if you have a nice shield overload and dual wield, he shouldn't even last that long... I should work on such a build...

A guardian can even stun him so he won't get any of those nasty rockets in on you, I'll have to check it out and make a build!


*(or is it 600%? When they say "damage increased by 500%", do they mean that you're going to get 600% or 500% damage? Because the Crosscutter skill reads "damage increased by 50%"... I hope they don't mean "multiplied by"...)


EDIT:
Okay, so here's the main draft: http://hellgate.ingame.de/skilltree/blademaster/?l=50&s=0400a1000900a04050006000000

It's a pretty boring build for PVE, don't expect any fun leveling up :P... You'll also pretty much suck at PVE and die a lot, so a nice and helpful friend to power level you could always help :P.
The main focus of that build is to avoid the hunter's projectiles, charge him to get in close range, hamper him so he can't escape and bash him down with the HUGE 600% damage (or 500%?) of the Sword of Authority skill (1 second cooldown)... Think about it, every second, you get in 6 hits on him and maybe even another Sword of Reckoning on him in between... That means that during the 4 seconds of the hamper, you can deal over 24 blows and finish him off with the crosscutter if that's not enough... You could even switch the "Sword Master" skill which boosts the crosscutter for the charge shield overload skill if you intend on finishing the poor bastard faster in close combat.

I don't suggest this as your first build, but it should definitely be a good PVP alt to show those pesky hunters and cabalists who's their daddy! The only problem is, other BMs and guardians will probably kick your monkey ass for all it's worth... Haven't thought about that part yet, maybe I should balance the build a bit towards combat against templars...

Wobbley
Monday, October 22, 2007, 01:18 PM
Nobody has aura of deflection at that high lvl. So they just added 10% each lvl, which is obviously wrong. Fuck not even that skill calculator works properly, i guess we will have to wait for retail.

I used it to see how skills scale (what increases) dont actualy look at the values since they WILL be innacurate. Due to skills scaling with lvl

OlG-fr
Wednesday, October 24, 2007, 05:40 AM
It's just that in response to testers feedback saying skill trees were
uninteresting
lack of investment return
lack of specialization
They implemented in a hurry what they called an overall boost or what I would call a retard answer which did put most of the skills on a 10 ranks pattern.
They did it without much discernment. Some skills were fucked up others were like AoD...
(Previously Guardian AoD was a 5 ranks skill capped at 90%)

sepher
Wednesday, October 24, 2007, 07:18 AM
The problem with the skill tree, really, is that nearly every skill in the BM tree (haven't really looked at the guardian one closely enough yet) has 10 ranks...

I only get 50 points at the most high level... So do they want to tell me that if I want to make the best out of my tree, I can only get like about 7 skills, otherwise it will mostly be trash?

I think they should make some skills cap at 5, or maybe even less... In WoW you get 70 61 points, and only the highest a skill will go is 5, although a lot of the more useful skills only require 1 or 2 points..

10 points a skill when you only have 50 is just way too much... You'll have to make like 10 different blademasters and constantly switch them for different activities... (I.E. one pve BM, one pvp BM against hunters, one pvp BM against cabalists, one pvp BM against other templars, one pvp BM for group fights and so on...)...

I hope they fix this in patch 0...

OlG-fr
Wednesday, October 24, 2007, 09:00 AM
I hope they fix this in patch 0...
Nope Patch0 didn't change/improve that system, which was introduced in late September anyway.:confused:

sepher
Wednesday, October 24, 2007, 09:09 AM
Gah....

This is going to make the templars pretty boring to play if it stays that way... I mean, if you want to specialize in something, you're only going to get like 6 skills all along the game... And you'll be stuck with only getting a new one once per 8-10 levels or so...

You can always get a bit of everything but regret it later...

They made it so that I just see no reason of even considering having the whirlwind skill if you want to focus on PVP when you get to lvl 50... Such a waste...

Wargasm
Thursday, October 25, 2007, 12:40 AM
You guys have the wrong idea about skills, there's a point of diminishing return on skills I think. At least, there was in D2. But basically after a certain skill point, the % gained is less than the level before.