PDA

View Full Version : Workable HGL Skill Calculator


bladi
Saturday, October 20, 2007, 12:38 PM
Dear Sirs,

inHellgate.de would like to present you the first _really_ working Skillcalculator. Since the NDA was lifted we can make it public now. It is available in english and in german language, so don't hesitate and enjoy. The skilldetails change sometimes by the developers so some skills (and high lvl skills) do not have the latest values (please excuse this).

Link: http://hellgate.ingame.de/skilltree/blademaster/?lang=en

Have fun!

bladi

68Shelby
Saturday, October 20, 2007, 12:58 PM
haha awesome... cant wait until sites start posting the lists of items. like arreats

QauNuckShin
Saturday, October 20, 2007, 12:59 PM
Very nice. Guess I'll stop development on my own one, then.

Scapes
Saturday, October 20, 2007, 01:45 PM
Nice work, bladi.

Thanks for the linkage.
-- Scapes

TSS
Saturday, October 20, 2007, 02:02 PM
well since you've seen it scapes sticky it or something :p

else it'll just be bumped alot :p

thanks for the calc baldi! now i can start putting together teh uber snipes *cough*

edit: by descriptions change i didn't mean you meant not change. everything in the marksman section save for overshield and tactical stance don't seem to update the descriptions at higher levels.

can't wait for patch 0! :p

Kittenbitten
Saturday, October 20, 2007, 02:23 PM
Cool, and good work. Hate to nitpick but its not really accurate though. As far as I can tell changing your level should change the skills like surge of restoration and aura of power. But currently it doesnt.

jenovax4
Saturday, October 20, 2007, 04:21 PM
Cool, and good work. Hate to nitpick but its not really accurate though. As far as I can tell changing your level should change the skills like surge of restoration and aura of power. But currently it doesnt.


Yea unfortunatly most of the skills don't change when you add lvls into em. But it'll be great once fixed.

Thanks

QauNuckShin
Saturday, October 20, 2007, 04:26 PM
Oh, I thought they meant it was completely done.

jenovax4
Saturday, October 20, 2007, 04:30 PM
Oh, I thought they meant it was completely done.

Apparently not ;)

Conflict
Saturday, October 20, 2007, 09:34 PM
around level 30, marksman = pvp / boss rapist .IMO.

http://i36.photobucket.com/albums/e50/TheFinalConflict/plan.jpg
Not to mention the +% gear

Naminator
Saturday, October 20, 2007, 09:54 PM
LOL Minion Master?
http://hellgate.ingame.de/skilltree/summoner/?l=50&s=0900000000a0a0000a000a000000

Hell yea!

Geishe
Saturday, October 20, 2007, 10:08 PM
LOL Minion Master?
http://hellgate.ingame.de/skilltree/summoner/?l=50&s=0900000000a0a0000a000a000000

Hell yea!

You would have like, no energy. Or possibly not even enough energy to summon that army.

Naminator
Saturday, October 20, 2007, 10:10 PM
You would have like, no energy. Or possibly not even enough energy to summon that army.

the thing is, that I would probably be left with almost no mana but who cares? Im not going to fight! and in PvP this will be awesome because half of the people would just die from lag!

Geishe
Saturday, October 20, 2007, 10:26 PM
the thing is, that I would probably be left with almost no mana but who cares? Im not going to fight! and in PvP this will be awesome because half of the people would just die from lag!

I mean... would you have the energy at the beginning to summon all those minions?

10 Fire Elementals = 160
10 Spectrals = 350
10 Force = 400
10 Lightnings = 300
10 Toxics = 250

= 1460 subtracted from mana pool.

At this point, I personally don't know if you can have more than 1460 Mana... but considering you do, you will need:

270.2 Mana to summon all those elementals... meaning you will need at LEAST
1730 Mana to pull off that build. Are these numbers possible to pull off?

Naminator
Saturday, October 20, 2007, 10:39 PM
I mean... would you have the energy at the beginning to summon all those minions?

10 Fire Elementals = 160
10 Spectrals = 350
10 Force = 400
10 Lightnings = 300
10 Toxics = 250

= 1460 subtracted from mana pool.

At this point, I personally don't know if you can have more than 1460 Mana... but considering you do, you will need:

270.2 Mana to summon all those elementals... meaning you will need at LEAST
1730 Mana to pull off that build. Are these numbers possible to pull off?

considering the fact that my lvl 10 guardian has 300hp I think its more than possible.
Your forgetting about gear, I don't think lvl 50 gear is going to be crap that I have on lvl 10.

and I can always pot to goin back the mana.

Lihanna
Sunday, October 21, 2007, 12:57 AM
You would have like, no energy. Or possibly not even enough energy to summon that army.

You can only have 1 spectral/force elemental. The calculator is wrong in that area iirc from beta. The more points you put into it, the more damage output those "special" elementals will do. The only ones that increase in number per skill point is fire elementals.

Sp3tSnAz
Sunday, October 21, 2007, 01:46 AM
http://hellgate.ingame.de/skilltree/evoker/?l=50&s=032001000a000030a00000a00a00

Nice work Bladi :)

Ding
Sunday, October 21, 2007, 03:33 AM
You can only have 1 spectral/force elemental. The calculator is wrong in that area iirc from beta. The more points you put into it, the more damage output those "special" elementals will do. The only ones that increase in number per skill point is fire elementals.


Umm, then how come I ran around with 2 force elementals? :mrgreen:

True you can only have 1 spectral elemental.
Increasing force elementals DOES make you able to summon more of them. Not sure if there's a limit of 10, could be less.
Haven't tried the other 2 elemental types so I don't know if they're 1 or more.

Wobbley
Sunday, October 21, 2007, 03:54 AM
Whats up with everybody being a demonlover! :*(

Its good to see a working skill calc, now i can start pressing random buttons and see if i can find bood builds! >P

http://hellgate.ingame.de/skilltree/blademaster/?l=50&s=04000820410050008000a007000l

bladi
Sunday, October 21, 2007, 04:32 AM
thanks for finding bugs, exratt (who created this calc) will fix them asap :>

ex'ratt
Sunday, October 21, 2007, 04:42 AM
Hi,

right now there is much data missing, so many skills won't change when you put points into them. Please don't stop working on own skilltrees, becaus I wanna see them, know how they're working ( and get the data out of 'em :p ). The more skilltrees there are, the better they will be, I think. I hope we get enough data for having a complete tree at release, but I think it's nearly impossible. Let's see...

Rasher
Sunday, October 21, 2007, 05:09 AM
You should be able to get all missing data when you get the full singleplayer by cheating. It's easy to do so in the demo, so it should also be possible in the retail game.

Scapes
Sunday, October 21, 2007, 12:30 PM
Stickied.

Going to move this to the new "Training Yard" forum section when I finish making it.
-- Scapes

TSS
Sunday, October 21, 2007, 02:15 PM
OMGZ new seksjuh O.o anyways thanks for the sticky :D

i think i'll go more for a hold your ground do alot of damage sniper :) once the skills have completed info i'll go build it ^^.

btw, it might be a good idea for bladi to edit his post and start collecting other skill builders as well. or scrapes can do it for him :p would seem a good way to avoid additional sticky's/clutter because of extra calculators (i've already seen 1 in the cabalist section and someone else said they where working on one as well).

Sp3tSnAz
Sunday, October 21, 2007, 02:24 PM
scrapes
Heh, I swear every german site conspires to call him that ;)

Happens all the time :p

TSS
Sunday, October 21, 2007, 02:48 PM
too damn easy to mistype ^^

might be my res though. 1600x1200 makes the font pretty tiny on a 19". scary thing is this crt can go up to 1920x1440. and it has a dead pixel.

Lihanna
Monday, October 22, 2007, 12:22 AM
Umm, then how come I ran around with 2 force elementals? :mrgreen:

True you can only have 1 spectral elemental.
Increasing force elementals DOES make you able to summon more of them. Not sure if there's a limit of 10, could be less.
Haven't tried the other 2 elemental types so I don't know if they're 1 or more.

Ah I stand corrected, my mistake. I only had 1 force elemental way back in the start of beta and figured that since spectral elemental only increased in damage so would the other elemental types.

ru4rly
Tuesday, October 23, 2007, 02:25 PM
http://hellgate.ingame.de/skilltree/marksman/?l=50&s=00000007a00000070005a0000a0
what im gawna make. hopefully, they'll add many more levels so i can deal with suckers up close too.

Blaze
Tuesday, October 23, 2007, 09:35 PM
It seems like you could get your crit chance extremely high if you build for it.

¹337
Tuesday, November 20, 2007, 04:25 PM
LOL Minion Master?
http://hellgate.ingame.de/skilltree/summoner/?l=50&s=0900000000a0a0000a000a000000

Hell yea!

Take 5 out of Toxic and 5 out of storm and add these 10 points to Master of the Flame. Toxics arn't very good and you won't find Storms very useful.
Plus, Fires do amazing damage when pumped up.

¹337
Tuesday, November 20, 2007, 04:39 PM
Here's my Sheild Summoner:
http://hellgate.ingame.de/skilltree/summoner/?l=40&s=04a0737000000800000000000000

At level 45 he becomes pretty nice, this is because you can either:
a) Gain 5 more Fire Ele's
b) Finish off Summon Circle and put rest into Master OTF
c) Or any combination of Fire Ele's, Master OTF, or Summon Circle.

Witch Doctor needs no more, since i calculated that a 50% increase loses it's value due to the lesser kill speed and survivability of your minions.

This setup has a Carnagor that is almost impossible to kill, yet also allows you to kill... and it helps out party members quite abit! :D

Please give CC!!! ;)

¹337
Tuesday, November 20, 2007, 05:09 PM
Not Needed- see "Your first Evoker builds" sticky under Barracks.

Lulu matrakus
Sunday, December 23, 2007, 01:38 AM
it is just me or the calculator is buggy right now?

it dont show the skills in tree anymore but in ONE column?
its crappy that way...

Sp3tSnAz
Sunday, December 23, 2007, 01:44 AM
Still works here...

Might be a browser issue...

Hypothraxer
Sunday, December 23, 2007, 08:09 AM
Somebody heard of that awesome skill calculator ?
Quite accurate, I must say :)

http://www.drakounet.com/hellgate-london-skills-simulator-templar-gardian-s-1-en.html

Quint
Thursday, February 28, 2008, 08:31 AM
damn i wish i had this when i started


edit: nvm didnt realize that this post was so old...the link doesnt work now ><