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Untarr
Friday, October 19, 2007, 11:14 PM
Now that the NDA is lifted, anyone that played/plays in evoker in beta have any opinions about the class (and faction as a whole).

I've really been looking forward to playing the class and any information to tide me over until Halloween would be awesome.

Wargasm
Friday, October 19, 2007, 11:58 PM
I love the Evoker. So much fun. It's gonna be my first char on release. Anything in particular your wondering? I can answer you. If you really wanna get a look try out the demo.

Sp3tSnAz
Saturday, October 20, 2007, 12:58 AM
The demo doesn't have Evokers ;)

But yeah, ask away, I can also answer stuff on the Evokers as it's the only class I've played, I couldn't care less for the other classes and factions :p

weyder
Saturday, October 20, 2007, 02:56 AM
why not post up the whole skill tree :D

-K-
Saturday, October 20, 2007, 06:21 AM
why not post up the whole skill tree :D

http://www.flagshipforums.com/Hellgate/Evoker.php - beta

only Evoker, Summoner and Blademaster works atm

Untarr
Saturday, October 20, 2007, 07:00 AM
I was just mainly looking for your impressions of the class

1. Was it the glass cannon class like we thought it was going to be?
2. What skill would you never give up in a build?
3. What skill would you never take in a build?
4. Was it hard managing to keep your energy pool filled?
5. Any recomended builds that you enjoy.

Anything else you liked/disliked about the class mainly

pighunter101
Saturday, October 20, 2007, 07:18 AM
i have a lv 19 evoker, lv 22 eng, lv 11 BM, lv 12 guardian, lv8 MM

about the evoker, its really hard in the beging to play in open lv's or with group because at first you cant do that much dmg and your armor is lacking. but at about 10-15, your good gear starts kicking in allowing you to do a ton of dmg and you start having skills that work the way you want.
at least thats how i felt about the evoker, for me it was the hardest to play at first.

jackdupp
Saturday, October 20, 2007, 07:23 AM
Someone list what kind of builds you can actually achieve with the cabalist skillset.
Or do we just follow the tree mindlessly like most attempts to clone d2.

KellionBane
Saturday, October 20, 2007, 05:54 PM
There's no 'real' builds persay, as most of the evokers in the beta community are undecided with whats the best spec. Currently, everyone seems focused on Firestorm, Spectral Lash, and Lightning Field.

Raising your skill level in an Evoker skill doesn't not actually mean you'll be doing more damage. Though there are exceptions. IE: Firestorm raises the chance your spell will set your targets on fire. While Spectral Lash increases its range. And Spectral Bolt increases the amount of balls it will split into after flying as a single ball for 10m. And it increases its phase strength (Chance to phase monster).

While augmenting your focus device with mods and leveling it up via the nano-forge will in fact raise the damage you do.

Geishe
Sunday, October 21, 2007, 12:00 AM
Any Beta-Evokers have any input on the Bone Skills? they look TASTY in the skill trees (1100% Physical Damage, I also do not know if monsters usually have high physical resistance?) and would love to know their actual efficiency.

Sp3tSnAz
Sunday, October 21, 2007, 01:05 AM
For me the bone tree is a bit crap atm...

The Bone spear/spine one is pretty good, but Im not a fan of the other 2. They need to be tweaked on aiming and also on their cast times...

The spectral, fire and lightning trees seem to be the best atm... Spectral lash just own everything up rite now and is the best skill to have with it's range...

I love the class though, but the way I tend to play it is with low mana and pump everything into stamina... As most of your Cabalist gear requires stamina and willpower only for the focus devices, it's quite easy to do that...

As you put a point into stamina, you get +5HP but 1 point into willpower gives u +2 mana.... which isn't enough...

However your mana recharge rate goes up, and usually a build with about 1k recharge per minute means that you won't run out of mana...

But yeah, with my build, I havent had a problem with mana and have a HEAP of health, but I don't know if this would last as I got more and more skills...

jackdupp
Sunday, October 21, 2007, 04:56 AM
can someone comment on what sort of effects having two focus devices instead of one achieves?

are skills boosted greatly with two, or are you just sacrificing 10 skill points to become a poor-mans marksman with focus guns?

Untarr
Sunday, October 21, 2007, 08:57 AM
However your mana recharge rate goes up, and usually a build with about 1k recharge per minute means that you won't run out of mana...

But yeah, with my build, I havent had a problem with mana and have a HEAP of health, but I don't know if this would last as I got more and more skills...

I would assume then, that you get mana recharge from gear/drain mana (which I have a question about soon)

Also now that I'm looking at the trees, just some specifics.

Does the drain life/power/elemental line come in handy? From what happened in D2, some way to leech life was almost a requirement once you reached hard/nightmare. And having your resistances really high also was pretty necessary.

Blink, an old time favorite, how good is it as far as usefulness goes (and would it be worth putting more than one point into it)

And how useful is it having two foci equipped at once? Do they stack, or would you use one for say draining, and the other for spectral lash, modding each accordingly.

KellionBane
Sunday, October 21, 2007, 09:26 AM
can someone comment on what sort of effects having two focus devices instead of one achieves?

are skills boosted greatly with two, or are you just sacrificing 10 skill points to become a poor-mans marksman with focus guns?

Every point in that skill lowers your willpower requirement for gear... Having two focus devices is still somewhat of an oddity, as it doesn't take the 'power' level of the 2nd device into account for your spell damage, it just means more stats and possibly more mods... You also can't shoot an offhand focus device as it just makes the primary one fire.

KellionBane
Sunday, October 21, 2007, 09:28 AM
Any Beta-Evokers have any input on the Bone Skills? they look TASTY in the skill trees (1100% Physical Damage, I also do not know if monsters usually have high physical resistance?) and would love to know their actual efficiency.

Its not 1100% physical damage, its 1100% bonus on chance to stun. Level 1 bonespear does the same damage as level 10 bonespear... It just has a higher chance to stun.

Drain life, I can't comment on it, as once I got Brom's Curse (Which is at level 5 vs level 10 on drain life) I was practically unkillable. It starts at 8% health gained per hit on enemy, and it can curse upto 6 enemies. Scaling all the way to 17% on 24 enemies, at level 10.

Drain Power was pretty handy, even at level 1 it took about 7-8 seconds of draining to get my power pool full after draining ANY monster I came across.

Geishe
Sunday, October 21, 2007, 10:49 AM
I love the class though, but the way I tend to play it is with low mana and pump everything into stamina... As most of your Cabalist gear requires stamina and willpower only for the focus devices, it's quite easy to do that...

As you put a point into stamina, you get +5HP but 1 point into willpower gives u +2 mana.... which isn't enough...

However your mana recharge rate goes up, and usually a build with about 1k recharge per minute means that you won't run out of mana...

But yeah, with my build, I havent had a problem with mana and have a HEAP of health, but I don't know if this would last as I got more and more skills...

Thank you for sharing! I have another question. So I'm guessing if you add most points into stamina you will be maxing Dual Focus Devices for the decreased willpower feed??

Thanks for all the beta players who have been keeping us poor nonbeta's updated... really appreciated!

Lihanna
Sunday, October 21, 2007, 10:51 AM
Thank you for sharing! I have another question. So I'm guessing if you add most points into stamina you will be maxing Dual Focus Devices for the decreased willpower feed??

Thanks for all the beta players who have been keeping us poor nonbeta's updated... really appreciated!

It's best to invest into it as early as possible in my opinion. It doesn't look like much but its a great skill for dual focusing later on.

SeekerDarksteel
Sunday, October 21, 2007, 06:40 PM
Drain life, atm, basically makes you unkillable unless you get stunned or shocked. It can affect multiple targets, so the more mobs beating on you the more health you're gaining. It does cost some mana to keep it up, but you can usually pop up drain power for a few seconds before going back to life.

The problem is, drain life does virtually no damage. So you can stand there and take a beating, but you're doing basically no damage.

BadDad
Monday, October 22, 2007, 11:01 AM
I took an evoker to the end of the beta (Big Sister Song) and LVL 22. My build was lightning and spectral concentration mostly on lightning field for long range attacks and spectral bolt when they came after me. I loved the lightning field and it was fun to lob it into the distance to damage groups of enemies. Overall my build was fun, but I had trouble with close range fighting. Wish I could have kept going with him beyond LVL 22.

Jeff2006
Monday, October 22, 2007, 01:10 PM
for close range firestorm is amazing. and it takes little mana. i didnt use it at the beginning but im at lvl 16 now and i use it all the time lol.

RiF
Tuesday, October 23, 2007, 09:23 AM
I was just mainly looking for your impressions of the class

1. Was it the glass cannon class like we thought it was going to be?
2. What skill would you never give up in a build?
3. What skill would you never take in a build?
4. Was it hard managing to keep your energy pool filled?
5. Any recomended builds that you enjoy.

Anything else you liked/disliked about the class mainly


when i tested evoker i wanted to specifically test out the glass cannon theory. If your a 5 yr old who cant comprehend game mechanics then yes its true. If your semi intelligent i think its fine. People were complaining in beta that evoker at early stages were to squishy. imo its fine

i went from lvl 1-11 without spending ANY attribute points or skill points and only died twice. Once because i was stupid and got surrounded. The other was a boss fight that went bad, after the museum hell rift. There was also 1 boss i couldnt out dps his hp regen...but thats because i was onyl using auto fire and the starting spell.

Also evokers are crazy strong(dmg wise) at higher lvls so if you struggle in the early lvls the dmg in the higher lvls makes up for it.

Mana pool was never really a problem if you mis managed your aoe spells, then it could be a problem...but theres soooo many health/mana pots that it should never be a problem. boss fights you might run out tho, but it regens fast anyways