Welsh
Monday, August 6, 2007, 02:18 PM
NOTE: Information is from a mixture of sites with different ages of sources
Tactical
Rapid Fire
Description: A 3 second burst that increases damage and greatly increases rate of fire at the cost of weapon accuracy. The marksman remains stationary while using this skill.
Cannot be used while in Tactical Stance.
Level One: Effect: Weapon rate of fire increased by 200%
Rate of Use: Every 30.0 seconds.
Max level: 5
Power cost: 65
Seems great for rapid firing weapons like eg Duel fast pistols
Tactical Stance
Description: The Marksman steadies his aim and reduces his target profile, gaining a tactical advantage over his enemies.
Maximum skill points: 8
Level 1 skill.
Firing accuracy increases by 50%.
Range increased by 25%
Projectile velocity increased by 25%
Level One:
Critical hit chance increased by 4.0
Power cost 40
TOGGLED SKILL: Activating this skill puts the Marksman into a tactical stance, halting movement. Deactivating the skill or moving allows the Marksman to rise and takes him out of this stance.
Seems better for slow firing weapons. Maybe heavy 2 hand guns.
Phase Grenade
Description: The Engineer hurls a grenade towards his enemies which emits a puse of spectral energy.
Does 20-30 spectral damage.
Effects: Phase attack is 10.
Power Cost: 30
Only grenade and Spectral attack in the engineer. Unknown usefulness.
Smackdown
Description: The Hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.
Effects: Does 40-50 physical damage.
Stun attack is 30.
Stun has a 2 second duration.
Power Cost: 100
Only stun special attack available to engineers
Shock and Awe
Description: The Hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.
Effects: Does 52-82 electrical damage.
Shock attack is 15.
Power Cost: 120
One of 2 Electrical aoe attacks for engineers . Doesnt look like a skill to take if you are going for Nanobots.
Napalm Strike
Description: The Hunter marks an area for precision strike that damages and potentially ignites enemies in the area of effect.
Does 15-25 damage.
Ignite attack is 10.
Effects: Field lasts for 2 seconds.
Power Cost: 80
Great strike for more static targets. One of many fire attacks available to an engineer.
Beacon
Description: The Hunter paints an enemy with infrared light, highlighting weaknesses in the target's defenses.
Effects: Target's vulnerability to damage increased by 50%
Power Cost: 50
Sounds like a great talent for single target dps.
Escape
Description: The Hunter activates a temporary cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.
Effects: Lasts for 8 seconds.
Power Cost: 50
Hunters only escape mechanic. Might be a life saver in Hardcore mode.
Bots
Inhibitor Bots
Description: These autonomous robots emit force beams at approaching enemies, slowing their movement.
Effects: Slows movement by 20%.
Power Cost: 30
Great for kiting melee mobs !
Concussive Crash
No information
Haste Bot
No information
Nano Bots
Description: The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. The Nanobots explode with a devastating electrical charge when the enemy is damaged.
Power Cost: 100
Sounds like a very fun skill to use ^^
Rocket Bot
Description: Rocket bots come equipped with seeking missiles that add a ranged attack to the battle. Once they expend their missiles they self destruct in a spectacular explosion.
Power Cost: 30
Molotov
No information
Bomber Bot
No information
Drone
Construct Drone
Description: The Engineer constructs an autonomously motivated Drone to accompany him on the battlefield. The machine is equipped with a built in laster, but several upgrade and retrofit paths exist to enhance the base model.
Power Cost: 70
Basic start up skill for drone
Medpak Retrofit
Description: By implementing an automated micro springe system in the Drone, the Engineer and his allies can be more readily healed in the heat of battle.
Effects: Damage increased by 50%.
Power Cost: 30
Nice dps boost for your drone combine with great solo and group utility.
Gun Retrofit
No information
Shield Retrofit
No information
Sword Retrofit
No information
Master Engineer
No information
Unknown Tier 7 Drone skill
No information
Repair Drone
Description: The Engineer can repair his drone using a little elbow grease and a heavy wrench.
Power Cost: 30
Probably a 1 point skill just to have for the utility to be honest.
Tactical Mode
Description: The Engineers orders his Drones to shift to tactical firing mode. This increases its rate of fire. Lasts for 10 seconds.
Effects: Drones Fire Rate increased by 100%.
Nice skill if your not going sword retrofit.
Advanced Tactical Mode
No information
Tactical
Rapid Fire
Description: A 3 second burst that increases damage and greatly increases rate of fire at the cost of weapon accuracy. The marksman remains stationary while using this skill.
Cannot be used while in Tactical Stance.
Level One: Effect: Weapon rate of fire increased by 200%
Rate of Use: Every 30.0 seconds.
Max level: 5
Power cost: 65
Seems great for rapid firing weapons like eg Duel fast pistols
Tactical Stance
Description: The Marksman steadies his aim and reduces his target profile, gaining a tactical advantage over his enemies.
Maximum skill points: 8
Level 1 skill.
Firing accuracy increases by 50%.
Range increased by 25%
Projectile velocity increased by 25%
Level One:
Critical hit chance increased by 4.0
Power cost 40
TOGGLED SKILL: Activating this skill puts the Marksman into a tactical stance, halting movement. Deactivating the skill or moving allows the Marksman to rise and takes him out of this stance.
Seems better for slow firing weapons. Maybe heavy 2 hand guns.
Phase Grenade
Description: The Engineer hurls a grenade towards his enemies which emits a puse of spectral energy.
Does 20-30 spectral damage.
Effects: Phase attack is 10.
Power Cost: 30
Only grenade and Spectral attack in the engineer. Unknown usefulness.
Smackdown
Description: The Hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.
Effects: Does 40-50 physical damage.
Stun attack is 30.
Stun has a 2 second duration.
Power Cost: 100
Only stun special attack available to engineers
Shock and Awe
Description: The Hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.
Effects: Does 52-82 electrical damage.
Shock attack is 15.
Power Cost: 120
One of 2 Electrical aoe attacks for engineers . Doesnt look like a skill to take if you are going for Nanobots.
Napalm Strike
Description: The Hunter marks an area for precision strike that damages and potentially ignites enemies in the area of effect.
Does 15-25 damage.
Ignite attack is 10.
Effects: Field lasts for 2 seconds.
Power Cost: 80
Great strike for more static targets. One of many fire attacks available to an engineer.
Beacon
Description: The Hunter paints an enemy with infrared light, highlighting weaknesses in the target's defenses.
Effects: Target's vulnerability to damage increased by 50%
Power Cost: 50
Sounds like a great talent for single target dps.
Escape
Description: The Hunter activates a temporary cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.
Effects: Lasts for 8 seconds.
Power Cost: 50
Hunters only escape mechanic. Might be a life saver in Hardcore mode.
Bots
Inhibitor Bots
Description: These autonomous robots emit force beams at approaching enemies, slowing their movement.
Effects: Slows movement by 20%.
Power Cost: 30
Great for kiting melee mobs !
Concussive Crash
No information
Haste Bot
No information
Nano Bots
Description: The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. The Nanobots explode with a devastating electrical charge when the enemy is damaged.
Power Cost: 100
Sounds like a very fun skill to use ^^
Rocket Bot
Description: Rocket bots come equipped with seeking missiles that add a ranged attack to the battle. Once they expend their missiles they self destruct in a spectacular explosion.
Power Cost: 30
Molotov
No information
Bomber Bot
No information
Drone
Construct Drone
Description: The Engineer constructs an autonomously motivated Drone to accompany him on the battlefield. The machine is equipped with a built in laster, but several upgrade and retrofit paths exist to enhance the base model.
Power Cost: 70
Basic start up skill for drone
Medpak Retrofit
Description: By implementing an automated micro springe system in the Drone, the Engineer and his allies can be more readily healed in the heat of battle.
Effects: Damage increased by 50%.
Power Cost: 30
Nice dps boost for your drone combine with great solo and group utility.
Gun Retrofit
No information
Shield Retrofit
No information
Sword Retrofit
No information
Master Engineer
No information
Unknown Tier 7 Drone skill
No information
Repair Drone
Description: The Engineer can repair his drone using a little elbow grease and a heavy wrench.
Power Cost: 30
Probably a 1 point skill just to have for the utility to be honest.
Tactical Mode
Description: The Engineers orders his Drones to shift to tactical firing mode. This increases its rate of fire. Lasts for 10 seconds.
Effects: Drones Fire Rate increased by 100%.
Nice skill if your not going sword retrofit.
Advanced Tactical Mode
No information