View Full Version : Multiplayer Hellgate: London
Narcism
Wednesday, June 29, 2005, 05:41 PM
Flagship hasn't released many details on multiplayer in HellLon, but through the reviews, it seemed the multiplayer would be more cooperative oriented than competitive oriented.
If I had to take a guess, I'd say it would be cooperative in a sense that you would be able to join a game, get quests with others and finish the quests. Instead of.. go into a game, have a scoreboard and frag away.
Also, if I had to take a guess at the server structure, I'd say it would be hosted on Flagship's servers ala Battle.net because free-per-month games do sell quite well when you can play them anytime online.
Dragon
Wednesday, June 29, 2005, 05:58 PM
Im hoping for LAN play as well, something like legit chars on bnet and regular chars ect.
Sol Invictus
Wednesday, June 29, 2005, 06:02 PM
Here's a little overview on the game's multiplayer features:
Single-Player and Online Multiplayer Support While Hellgate: London stands on its own as a single-player game, it also provides a compelling cooperative multiplayer experience through a dedicated online gaming destination. By creating unique and individualized game play “instances” within a vast online community, gamers get all of the best parts of traditional massive multiplayer games without the common downsides.
It sounds like they're doing Guild Wars-like lobbies for meeting people and stuff, and the ability to join games on the fly (like Serious Sam, and Diablo 2). According to their latest interview the multiplayer game will have a lot of the 'better' MMORPG features. I hope they're talking about auction houses. :lol:
If I had to take a guess, I'd say it would be cooperative in a sense that you would be able to join a game, get quests with others and finish the quests. Instead of.. go into a game, have a scoreboard and frag away.
Also, if I had to take a guess at the server structure, I'd say it would be hosted on Flagship's servers ala Battle.net because free-per-month games do sell quite well when you can play them anytime online.
Yep, that would be my guess. It wouldn't be like an FPS.
rahman
Wednesday, June 29, 2005, 09:37 PM
that would be mad if it is more Co-op style.
Jormund
Wednesday, June 29, 2005, 09:37 PM
I wonder what things like party size and if they'll do that thing like in Diablo where the more people in a game there are, the stronger monsters become and are worth more exp. Hopefully games allow unlimited players, that'd be cool, although unrealistic... but still cool!
khayman
Wednesday, June 29, 2005, 11:29 PM
What was the player limit in Diablo 2?
I wonder what will they call their server (like Blizzard`s battle.net or NCSoft`s arena.net).
Sol Invictus
Wednesday, June 29, 2005, 11:31 PM
The player limit in Diablo 2 was 8. I can't remember correctly, but one of the interviews with Bill Roper mentioned something about a massive number of players playing at once. Regardless of the actual number, it's going to be more than 8, and even that was a blast.
StormLord
Wednesday, June 29, 2005, 11:36 PM
yep sounds good, lots of players will be able to multiplay, due to something about how they are doing the character graphics if i remember correctly :?
Paek
Thursday, June 30, 2005, 05:01 PM
Yeah, the way they do armor is that it basically deletes everything being covered by it and only uses one texture for your whole body. This allows the game to get a huge boost to performance. So one person takes up about as much of your machine's resources as one mob would. Pretty neat if you ask me.
Sol Invictus
Saturday, July 2, 2005, 12:12 AM
Concerning the whole implementation of instancing in Hellgate: London, while it is a good system, and from the sound of it, similar to Guild Wars, I can see how it could be a turn off for many players with no friends online or people to play with.
While I'd like 'intrusion' style games, where you can join an "open game" that's already running, on the fly, like in Diablo 2, the network code in Hellgate: London might not support it. For this reason, I hope that Flagship Studios implements a 'random party' option in the lobbies, similar to how World of Warcraft has auto-grouping outside of instances.
It would be much better than spamming the letters "LFG" every time you want to play a the game. That's one of the things I didn't like about Guild Wars.
Paek
Sunday, July 3, 2005, 04:05 AM
They have mentioned a few times the possiblity of adding the "intrusion" system to the game. I beleive they are working very hard on it and are also going to make the current game increase in difficulty with the new player coming in. This is alot like D2:P
Cronus
Tuesday, July 5, 2005, 11:10 AM
I'm just excited that they are taking the measures to implement tasks that take a whole guild to take on...( thanks to work I can't get to the link.. but it was in the TOTAL VIDEO GAMES : Part II )
Many people were rather disappointed that GuildWars did not support such a thing....( it really should be called 'GuildSqurmish' ) with the hard cap of 8 on 8. The testing proved that any more just made things too confusing. With Hellgate having a much more 'raw' feeling to it and less emphasis on a player's knowledge of skill sets and thier respective counters - the larger numbers are definatly doable - be it PvP or PvE
Paek
Tuesday, July 5, 2005, 12:55 PM
PvP in this game will be unbalanced to all hell, but the PvE will be pretty balanced per a class I beleive. Will be interesting to see 32 players try to take on a ultra hard zombie gorerific mode.
Pressure
Tuesday, July 5, 2005, 01:32 PM
I'm looking forward to co-op play. If they don't have an "intrusion" system like Diablo II's I will be disappointed. I think the system used by Guild Wars is okay only if you already have a predetermined group. If I felt like just joining a random instance and killing something I couldn't do that.
The whole MMO set up is a major turn off for me. Since each zone is an instance it makes it impossible to do seperate parts of the game on the fly. It kind of chops the game up instead of it being one fluid entity.
Let's take for example the Diablo II set up. Let's say you and a buddy were in a game together and were getting ready to quest. Then you remembered you had to finish some quest in Act 3 real fast and you told him to just start the quest in Act IV since it will only take a second. You finish the quest and use the WP to Act 4 then he sends a TP and you're all set.
Now let's take the Guild Wars style. You and a buddy are going to do a quest and like before you had to do another quest real fast. You either have two options, he goes with you or just waits. You would have to degroup then teleport to that town and go into that instance. Let's say he started that quest anyway. Once you're done you can't join him now because he's in his own instance.
I personally perfer the Diablo II style with chat rooms and seperate game servers. I know that's not what it's going to be but it's probably going to be a mix between the two.
Zhaedow
Monday, August 20, 2007, 07:46 PM
An intrusion system is kind of a crappy idea if you ask me (not that anyone is asking). And for those poor souls without anyone to play with... There is nothing wrong with solo play or making friends on the fly in the tube stations.
And yes, this is a total troll to waste time, copy the guy who resurrected a dead thread or two, and light the house on fire so that my parents give me an alpha to play with and keep me under control *cheese eating grin*
Iamnameless
Monday, August 20, 2007, 07:57 PM
And yes, this is a total troll to waste time, copy the guy who resurrected a dead thread or two...
Only there's a difference between reviving a thread that still has some relevance and reviving a thread that's been dead for more than 2 years. One can be useful, the other is retarded.
DStriderC
Monday, August 20, 2007, 07:59 PM
whats with rezzing 2005 threads? they be all outdated now.
VegJed
Monday, August 20, 2007, 09:09 PM
Damn, I got fooled by a rezzed thread. I was like "I'm pretty sure there's a cap of 5 on groups, according to community consensus that I've seen." However, I personally like the idea of an "intrusion" (I guess that's the term) system, since it seems to work pretty well in Dungeon Runners (except that it lets you skip over large sections of the world (w00t for not going through Algernon 3-6 yet, but still having gone up against Sissirat and Algor's Terror Dome!) but that's more of an issue with the way their party movement works, not the intrusion system per se.
Catalyst27
Tuesday, August 21, 2007, 06:12 PM
WTH !! IS THIS THE WEEK FOR NECRO-THREADS ?!!?!?! THE DAMN THINGS ARE DEAD FOR A REASON AND LET THEM STAY THAT WAY !!
In conclusion, say no to zombie/undead threads.
Son_of_Kali
Tuesday, August 21, 2007, 06:13 PM
This must be a sign of the end of times.... the dead have no place to go and must rise and feast on the living O_O
Wobbley
Wednesday, August 22, 2007, 01:32 AM
Like i said in another thread...its the calm and weird signs before the big storm!
DarkAera
Wednesday, August 22, 2007, 08:51 PM
Let's take for example the Diablo II set up. Let's say you and a buddy were in a game together and were getting ready to quest. Then you remembered you had to finish some quest in Act 3 real fast and you told him to just start the quest in Act IV since it will only take a second. You finish the quest and use the WP to Act 4 then he sends a TP and you're all set.
Yeah there was really so much freedom in Diablo 2 to just do whatever you wanted. That's what made it fun for me, besides the excellent art direction.
Zhaedow
Wednesday, August 22, 2007, 09:20 PM
Only there's a difference between reviving a thread that still has some relevance and reviving a thread that's been dead for more than 2 years. One can be useful, the other is retarded.
"Retarded," while not my favorite word is an acceptable term for rezzing this thread. None-the-less, I'm tickled demon-flesh-pink that it's reborn!
Besides, it gives me something to do, these gameplay videos (even the "new" co-op with Kaiserina and an un-named guardian) are getting really old. That is, I'm glad digital video doesn't degrade like VHS :rolleyes: And I liked the Exodus book (I'd give it a B+), but I won't read it a 3rd time...
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