View Full Version : Getting money in HGL might be Hard .....
smashhell
Saturday, May 26, 2007, 06:45 PM
AS seen in this recent May 07 community day screen shot:
http://hellgate.incgamers.com/wiki/images/3/30/Quest-reward.jpg
I don't know what level of quest that is,
But the Reward for the quest ... 7 Palladium ???
How much does potions cost? 0.5 Palladium each? Can you buy stuff in cents?
Getting money in HGL might be Hard ... REAL Hard. :confused:
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Another Picture proving that getting money in HGL will be hard .....
Level 14 character .....
1 Palladium drop! :cool:
http://hellgate.hanbiton.com/images/download/screen/16_b.jpg
demon hunter
Saturday, May 26, 2007, 06:49 PM
Choose one item? Sweeeeeeet...
Eternalchaos
Saturday, May 26, 2007, 07:22 PM
mmm 7 palladium. Dont' spend it all in one place :p
alerith
Saturday, May 26, 2007, 07:30 PM
Yeah, that was wierd. Especially considering you could get that much in 5 seconds from a level 1 mob.
Uh. It's a pre-alpha build... also gg NDA break.
Scapes
Saturday, May 26, 2007, 07:37 PM
Heh, wasn't anyone I knew. The gurus were all good little boys when it came to following the directive to not photograph the game.
But yeah, quest currency rewards were clearly still being worked on.
-- Scapes
Sulfuric
Saturday, May 26, 2007, 07:50 PM
That was a shot from GameMeca, not from CDay...was it not?
Sol Invictus
Saturday, May 26, 2007, 08:13 PM
That's NDA breaking shit right there.
Mendax
Saturday, May 26, 2007, 08:22 PM
It is from Gamemeca, you can see the "2" on the side from their diagram.
Mountain Man
Saturday, May 26, 2007, 08:36 PM
But yeah, quest currency rewards were clearly still being worked on.
Either that or it's the developers' sly way of saying, "You really want to pick a gun." :D
That's NDA breaking shit right there.
Looks like some people really don't want to be invited back to Flagship.
Scapes
Saturday, May 26, 2007, 09:19 PM
That was a shot from GameMeca, not from CDay...was it not?
Was GameMeca at C-Day?
Don't think they were but I don't recall offhand.
-- Scapes
Eternalchaos
Saturday, May 26, 2007, 09:26 PM
That was from gamemecca yeah. It is a insert from one of the shots they used to explain the inventory. Not sure if they got approval from FSS or not but it isn't anything major. Not like the entire game is spoiled cause we see palladium as a reward
ScytheNoire
Saturday, May 26, 2007, 11:02 PM
I'm fairly sure those shots were a build from back in March, if I remember someway saying that's when the ads in the subways were. Same screenshots. So whenever they did that thing about the ads in the subway, that would be when they are from.
As for getting money... I don't think that's really much of an indication. It all depends on the player. I've known people who go through the game and are always broke, and others who end up with more money than they know what to do with.
jdizzle
Saturday, May 26, 2007, 11:28 PM
I think they were just setting a random price for experiment with no price in mind
Other screenshots show players with like 60,000 palladium
I'm guessing they are going to lower the price of currency in the game
In diablo 2 you go from 1-3 gold to 1000-2000 gold if I'm correct
I think in hellgate london they will go more mmo style going from 1-3 to 400-500 at max per drop, maybe even less, like max a monster can drop is 250 even
Catalyst27
Sunday, May 27, 2007, 01:05 AM
Nothing can be taken from such a dated screenshot in terms of the value and scarcity of palladium and even if it were taken on C-Day remember it's all still pre-alpha.
I'd like to discuss rather the option to choose an item as an extra reward for completing quests. Seems nice enough... experience + pal + random item, reminds me a lot of charsi in D2 crafting items for you... lucky dip kinda thing. Wonder if they are going to add caps to it so you can only get magical or rare or if it will scale as the game progresses so you can eventually get the chance to obtain uniques for completing quests....
Anyone see anything wrong with offering items (note that is items and may not encessarily be weapons only as is shown in the screenshot) as well as exp and pal for completing a quest ?
I'd like clarification on whether this was in the C-Day build of the game but evil NDA rears it's head...
d24e
Sunday, May 27, 2007, 04:54 AM
Question for CD players: Was the exp reward on turning in a quest worth the time?
AngelicFaces
Sunday, May 27, 2007, 05:57 AM
AS seen in this recent May 07 community day screen shot:
http://hellgate.incgamers.com/wiki/images/3/30/Quest-reward.jpg
I don't know what level of quest that is,
But the Reward for the quest ... 7 Palladium ???
How much does potions cost? 0.5 Palladium each? Can you buy stuff in cents?
Getting money in HGL might be Hard ... REAL Hard. :confused:
It is at a very low level, look at the amount of exp you can get, only 420.
However we can't compare this with total numbers, we don't know what things cost, so we really can't know if it's a lot or not. So it's impossible to draw conclusions from this.
Andvari
Sunday, May 27, 2007, 06:54 AM
It is at a very low level, look at the amount of exp you can get, only 420.
However we can't compare this with total numbers, we don't know what things cost, so we really can't know if it's a lot or not. So it's impossible to draw conclusions from this.
Yeah, I agree with this, the whole concept of relativity.
I would personally prefer if currency amounts were scaled down. For example, something like 2000 palladium was a decent stash size, with consumables like health injectors costing a few paladium, and upgrade items costing hundreds.
As opposed my experience with Diablo 2, where stash size grew into the millions and better items cost hundreds of thousands. All the extra zeros on the end just seemed pointless to me.
buddyp450
Sunday, May 27, 2007, 08:46 AM
Over react much? Screenshots like that are all over the place. Also, I think that the quests are probably still being tweaked and the 7 could (or could not be) just a placeholder amount. If it's 7... skip! lol
Scapes
Sunday, May 27, 2007, 08:51 AM
Question for CD players: Was the exp reward on turning in a quest worth the time?
Yes, but really only insofar as they allowed your character to progress to the next parts of the map.
In the end we weren't doing quests for the rewards, we were doing them to continue the game. Not a bad reason, really.
-- Scapes
d24e
Sunday, May 27, 2007, 09:34 AM
Yes, but really only insofar as they allowed your character to progress to the next parts of the map.
In the end we weren't doing quests for the rewards, we were doing them to continue the game. Not a bad reason, really.
-- Scapes
You can't go into further instances without picking up quests first? Is it like one quest you need to get to zone into the instance and can finish easily or do you have to follow the same questline with each char?
Eternalchaos
Sunday, May 27, 2007, 12:04 PM
GW did teh same thign 2d4e. Some areas were not accessable unless you took a certain PRIMARY quest. Basically like the town or gate was locked and you needed approval to pass. To get approval you did a few quests for the general then you take his primary quest which is to go into the town and solve an invasion.
Once you unlock areas it will be fun to return and farm :)
RiF
Sunday, May 27, 2007, 01:41 PM
back in the early lvls of wow you got paid 10 copper a quest, lvl 70 quests you now get a heck of alot of gold lol
money needs to scale and only the cday people would beable to say if it scaled well with the lvls. Not to mention its pre alpha and the economy is a compelx thing to get right without out of house testers playing for weeks at a time :)
Savage703
Monday, May 28, 2007, 09:07 AM
I used money in D2 for 2 things only, to Repair weapons and to gamble, other then that money was completely useless, i just hope the money in this game will have much more of a purpose then just 2 things (no i never got healing potions in my later years, never needed em :D). And im sure it will.
smashhell
Monday, May 28, 2007, 07:16 PM
The Picture is from hellgate.incgamers.com
We all know these screenshots are pre-alpha,
but being in pre-alpha doesn't mean it's not gonna stay.
EVEN if it's a lvl 1 quest, don't any of you think the reward is alittle ... too little?
Wouldn't it turn people away from doing quests and farm monsters instead? Considering Palladium is worth something of course.
Well, what do you guys think?
d24e
Monday, May 28, 2007, 07:56 PM
I don't care much for quests, I'll probably just do them once to check which are worth the effort on my next chars.
jdizzle
Monday, May 28, 2007, 11:06 PM
I don't care much for quests, I'll probably just do them once to check which are worth the effort on my next chars.
I think thats one of the places where diablo 2 went wrong
only about 7 of the 23 quests in diablo 2 were worth doing (benefited your character)
If they make all quests worth doing (wanted rewards) people won't have the incentive to just skip through the game like they did in diablo 2
I'm not saying it will stop rushing, but it will definitely help
Choosing out of say 3 items unidentified of the equivalent of a rare item in diablo 2 could be a very nice reward, simple and unexpected which makes it even better
Some could be unidentified rare normal items, some unidentified 'rings'/'amulets' and all that good stuff based on the intensity of the quest
CmL
Monday, May 28, 2007, 11:20 PM
It's not just incentive which drives people to finish quests. Sometimes it's just the pure fun that people get out of it (well, at least for me). Correct me if I'm wrong, but I've read about quest based mini-games such as a quest allowing you to man a stationary gun and gun down zombies. I'm not sure where I read this but I'm looking for it now.
The quest reward is to drive you to do and complete that quest. Enjoying doing the quest is a whole different thing. As far as I know, FSS has been trying to make their quests a little more non-generic compared to other RPGs out there. Loot shouldn't be a worry if gameplay is good :)
Klael
Tuesday, May 29, 2007, 05:55 AM
Rewards can be something intangible like the fun factor etc and not always about the loot. However, if the rewards are not worth the effort, I'll skip doing them after my 2nd character or so.
Sophitia
Tuesday, May 29, 2007, 06:02 AM
That screen was on the net before the community day IIRC.
d24e
Tuesday, May 29, 2007, 06:44 AM
I think thats one of the places where diablo 2 went wrong
only about 7 of the 23 quests in diablo 2 were worth doing (benefited your character)
If they make all quests worth doing (wanted rewards) people won't have the incentive to just skip through the game like they did in diablo 2
I'm not saying it will stop rushing, but it will definitely help
Choosing out of say 3 items unidentified of the equivalent of a rare item in diablo 2 could be a very nice reward, simple and unexpected which makes it even better
Some could be unidentified rare normal items, some unidentified 'rings'/'amulets' and all that good stuff based on the intensity of the quest
Well I'm all for fun quests with good rewards. But I imagine the'll be like the imbue quest where you get a rare item. That's all good for singleplayer or your first char but after a while you'll just twink alts and don't bother.
Or in the time it takes to do that quest you'd be in the next instance already getting similar drops and leveling up faster.
Would be great if they put in more +stats/skills quests or quests that add a modslot to any weapon. Stuff you can still use after you finished the game a dozen times and have all the best gear.
I dunno about giving uber gear as quest reward, on the one hand you'll be happy with the reward but it reduces value on every unique/set of that same type.
Some fun quests should be repeatable like that stationary gun or the one where it's overhead RTS.
smashhell
Thursday, May 31, 2007, 08:09 AM
Another Picture proving that getting money in HGL will be hard .....
Level 14 character .....
1 Palladium drop! :cool:
http://hellgate.hanbiton.com/images/download/screen/16_b.jpg
VorAbaddon
Thursday, May 31, 2007, 09:48 AM
You're assuming they've balanced cash drops properly in that build. They might not honestly give a shit about it yet.
Scourge
Thursday, May 31, 2007, 12:05 PM
I used money in D2 for 2 things only, to Repair weapons and to gamble, other then that money was completely useless, i just hope the money in this game will have much more of a purpose then just 2 things (no i never got healing potions in my later years, never needed em :D). And im sure it will.
The problem with money in D2 was:
1. If you died with gold on you, it all dropped on the ground for anyone to scoop up.
2. Whenever you died, a portion of the gold in your stash also disappeared.
3. The amount of gold you could carry on you and store in your stash was limited. So you had no choice but to blow it on gambling and repairs once you hit the cap.
4. Hackers got into the servers and duped Stones of Jordans by the boatload. SOJs were valuable and useful to all character classes and easily became the currency of choice because of the +1 to all skills and mana bonuses on them.
5. Items in Hell mode usually sold at 35,000 a piece, which made it rediculously easy to pile up on money.
6. There was nothing to buy in the game that was WORTH buying. Vendors sold garbage items.
Plain and simple - gold in Diablo 2 was worthless by DESIGN.
Scourge
Thursday, May 31, 2007, 12:36 PM
You're assuming they've balanced cash drops properly in that build. They might not honestly give a shit about it yet.
This is true - in alphas, drops may be put at 1 Gold just for the sole purpose of there being a loot "placeholder".
The actual values are sorted out after the engine is completed.
zoner7
Thursday, May 31, 2007, 12:42 PM
If this is NDA breaking, shouldn't the thread probably be closed...
Jarl
Thursday, May 31, 2007, 02:04 PM
I wouldn't see the problem if it was "hard" which it in realiyu probably wont be :(
maiku00
Thursday, May 31, 2007, 03:00 PM
thats a kind of old screenshot, lol
i assume pld will all be balanced during betas and etc
smashhell
Thursday, May 31, 2007, 08:10 PM
If this is NDA breaking, shouldn't the thread probably be closed...
This Thread isn't NDA breaking ! :rolleyes:
None of the screeny are from May Comm Day! :rolleyes:
jdizzle
Friday, June 1, 2007, 05:32 PM
Let me rewrite what you said a little differently
1. If you died with gold on you, it all dropped on the ground for anyone to scoop up.
2. Whenever you died, a portion of the gold in your stash also disappeared.
3. The amount of gold you could carry on you and store in your stash was limited. So you had no choice but to blow it on gambling and repairs once you hit the cap.
4. Hackers got into the servers and duped Stones of Jordans by the boatload. SOJs were valuable and useful to all character classes and easily became the currency of choice because of the +1 to all skills and mana bonuses on them.
5. Items in Hell mode usually sold at 35,000 a piece, which made it rediculously easy to pile up on money.
6. There was nothing to buy in the game that was WORTH buying. Vendors sold garbage items.
Plain and simple - gold in Diablo 2 was worthless by DESIGN.
Biggest = most important
The smallest are either the least important or like the SOJ thing, because of the bigger things, this happened, not a cause, an effect
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