PDA

View Full Version : hunter class = might get spoiled by aimbots?


kgh
Monday, March 26, 2007, 04:50 PM
hey folks, my first thread and post here, with this strange question might not beeing the best beginning for me and my reputation here. but still i just wanna say hello and ask something im rly curious about. just saying hello is kinda boring imo :p

i mean, this wasnt even needed to think about in mmos before, but with hgl this maybe will get much stuff to discuss and argue about or not (what id rly prefer)

but how should i know so here i ask. do you think it might be possible to code some aimbots for the engine hellgate is using? i realy hope its not but if so, it will give the retards a big advantage in playing the hunters class!

its just that im sick of cheaters nowdays. you just cant do anything against them with their humanized aim settings or what ever... you just cant recognise if its a good player or a poor cheater... so thats why im rly looking forward to hellgate london, to get rid off this scum...

it would be glad if youd tell something you know or suggest about this

greets

Darksaber
Monday, March 26, 2007, 04:53 PM
Welcome to the forums, kgh.

I can see where you are coming from, but I believe the hunter class will use "soft aim" in that if you're close enough, your going to hit the target.

I dont believe aim-bots would assist like they would in a traditional FPS like CS etc.

Anthroc
Monday, March 26, 2007, 05:26 PM
seeing as hellgate servers are going to be hosted by protected machines hacking will not work or will be resolved in minutes

LFox
Monday, March 26, 2007, 05:35 PM
If they suck so bad they can't aim a mouse by all means let them cheat. It's pointless to play such a class though if all your going to do is use some bot to autoaim everything for you.

ServiusOrtus
Monday, March 26, 2007, 05:40 PM
creating "h4x" for games can be fairly difficult process, especially one like HG:L. Unfortunately, there will always be the group of bored programmers who decide to make one for the hell of it. My guess is that the cheats to implemented for the HG:L hunter class would probably be at least an aimbot (even though there are no hitboxes, they still can be made so they always hit intended characters; basically 100% accuracy 100% of the time), maybe a wall hack of sorts (would be useful to the hardcore mode guys), and perhaps some sort of cheat that augments weapon damage and/or rate of fire/ bullet spread.

Thats just my opinion on what some futt buckers will make. I don't condone cheating of any sort and really do hope that FSS will find some sort of semi fool-proof anti-cheat technique. The only real advantages for using the cheats I've mentioned would only be to level up quicker and maybe in pvp. There really isn't a need for cheats in HG:L, but there will always be the bored numbnuts out there. Whether or not there are cheaters, I wouldn't care because I am quite skilled at FPS's and RPG's :) . The only useful cheats would be map hacks, but the randomized instances should take of that. That's just my own two cents at least.

inkognito
Monday, March 26, 2007, 05:45 PM
Well i wouldnt disgard the possibility of aimbots from technical point of view, lots of games have secure hosted servers and still get ruined by 3rd party utillities easily...

But as Darksaber said HGL is not a pure FPS, it wont be about "skill" ; this can be seen from Bills statements where he underlines the fact that they are building an RPG and FPV option is there just for fun/ambience/personal liking and general feel u want to have while playing (offering u an extra gameplay option).

There are no hitboxes, strifejump shooting, weapon balistic physics etc... so having an aimbot wont make u a super "BOOM HEADSHOT" machine anyway, plus the fact we heard no official info on PvP whatsoever making util like aimbot completely obsolite.

I am more afraid of character editors tho... :evil:

Yngvar
Monday, March 26, 2007, 05:48 PM
If it was possible to use an auto aim hack, I don't believe the difference between people using it and those who don't would be very significant. From the trailers I've seen, you shouldn't have a problem hitting monsters without the hack. Risking invalidation of your CD key for something that doesn't give you much of an advantage is plain stupidity. :)

Hollandia
Monday, March 26, 2007, 05:49 PM
Seeing as there aren't hitboxes, will acuracy even matter?
I'm assuming, like Darksaber said, that they're going to use soft aim. With that said, will the ability to hit somebody be based on a hit % that is generated by the attackers attack rating and the defenders defense?

SgtPepper
Monday, March 26, 2007, 06:09 PM
It can't help. A marksman does not "hit" because he shot his target. He "hits" because of his accuracy (the actual stat).

ServiusOrtus
Monday, March 26, 2007, 06:15 PM
I thought hunters worked so that you actually have to aim accurately and that there is no stats involved in accuracy (almost purely skill).

inkognito
Monday, March 26, 2007, 06:24 PM
There was an old old article saying that hunters will be (and it actually said will be, just so u get a timeframe) purely "skill" based, with softaim off. They wanted to take it to extreme, but that idea was droped somewhere along the way.

I remember asking similar question about PvP balance with hunters softaim off after i red that article, but as it turned out that idea never made it.

Soton
Monday, March 26, 2007, 06:25 PM
The feeling I have is that most weapons are spraying and holding your cursor near the monsters. I hope the Engineer will give another aspect of gameplay to the Hunter faction. There is a risk of feeling that you just keep shooting with your autoaim if you play marksman, I think.

Seabass
Monday, March 26, 2007, 06:46 PM
Hunter's accuracy is largely dependant on skill, not on the stat. HGL article in PC gamer, it explains that the hunter class is largely "twitch-based" when it comes to aim. Therefore being able to aim is more important with the Hunter faction than with a Templar.

In regards to aim bots, however, I don't think that we'll be seeing any "popular" aimbots. What I mean by popular is widespread usage of such programs. If anyone does manage to write a succesfull aimbot, they'd most likely keep it to themselves. Even if someone did somehow manage to write one, I'm sure that the servers will detect the program and take action against the account. Remember, the people at FSS have been dealing with cheaters for quite some time, and are more able to deal and come up with methods of preventing cheating than your average CS server admin. Personally, I don't think we will be seeing anything like that in this game. Cheaters aren't as abundant in RPGs as they are in FPSs imo.

EDIT: Just thought about it, but in some situations, being in total control of where you're aiming can be better when using a weapon with splash damage. For example, if you're kiting someone around a corner, you could shoot at the corner before you opponent even gets there and still damage him.

Eternalchaos
Monday, March 26, 2007, 07:03 PM
No way you will be able to run an AIM bot in HG:L. as Seabass said.. aim is not based on you but a stat.. plus it is on secure servers.. + built in softaim.

If you need an aimbot to play a hunter, sorry but you flat out SUUUCK. Plus wtf is the point of hacking. OHHH you got an aim hack.. big deal *runs up to you with dual swords and hacks the crap out of you* I win :P headshots dont deal more damage nor does hitting me in key spots. Aimbots won't even help you in PvP.

The hacks we need to worry about are farming bots, dupers and palladium spawning , the economy will drive the game.

inkognito
Monday, March 26, 2007, 07:10 PM
No, pc gamer article never mentions "skill"... it says its twitch-based according to the weapon u choose and also says its greatly stat dependant... the first part at best is different projectile types I.E. something similar like granade launcher with cluster grandes... u wont just hold it straight and shoot ... u ll have to do some basic calculations... There are also vids of guns similar to lightning gun (quake 1 style) where u can clearly see the beam hitting below target range meaning it locks to a target rather then following direct aim direction.

So no, it wont be FPS skill based... and yes u will have to strife and turn your mouse at the same time. Still it doesnt make it a "no help" pure fps expirience.

Darksaber
Monday, March 26, 2007, 07:17 PM
I thought hunters worked so that you actually have to aim accurately and that there is no stats involved in accuracy (almost purely skill).


Accuracy is a stat I believe.

I think I'd be worried about char editors though. I used them back in the early days of D2 singleplayer and it actually killed the experience, so I never used them again.

How much of a grind would it be to be 100% accurate with no challenge?! Why do people (even bored ones) bother?

Seabass
Monday, March 26, 2007, 07:18 PM
I stand corrected, thank you for pointing that out :D .

ServiusOrtus
Monday, March 26, 2007, 07:22 PM
umm... I'm not sure I quite understand here. Is the hunter class skill (meaning if your aiming at the damn demon you hit it) based or stat (meaning it doesnt matter worth a damn if you aiming at it, so long as its in the general direction and your accuracy stat is high) based? The PCG article said that the accuracy stat does not affect whether you hit your target (or so it appears). It does however say that the faction (as a whole) is greatly influenced by stats. Basically, (as I've interpreted it) it seems that the hunter faction actually requires aiming and skill (softaim is like halo, no stat influence) to hit stuff with standard projectile weapons. I hope I didn't miss something.

Either way, aimbots would not be very useful due to lack of hitboxes as others and I have previously said. We really need to worry about cheats that augment damage, loot, and/or money.

Sol Invictus
Tuesday, March 27, 2007, 02:32 AM
Hunters use soft aim, albeit to a slightly lesser extent than the other classes. Meaning, they have a smaller, more pin-point 'target selection'. Aimbotting will not be an issue because you won't need FPS skills to play a hunter regardless of the class's twitch dependency.

Strom
Tuesday, March 27, 2007, 04:25 AM
Basically, most aimbot cheats in FPS games will give you softaim -> you shoot the enemy and the bullets go directly to the head. HG:L doesn't have hitboxes and already has softaim, thus making an aimbot for human usage is pointless.

Spartan_Marine88
Monday, May 28, 2007, 12:59 PM
Although I still think headshots would be cool, but it would be pointless anyways, when there is a large mob heading your way, spraying and praying might be your only option anyways

Wargasm
Monday, May 28, 2007, 02:34 PM
Let's remember there's a whole aspect to this game that most FPS do not have. The gear. You can be a pro at aiming or even have an aim bot but if you have sucky gear it won't help much.

RiF
Monday, May 28, 2007, 04:43 PM
First aimbots arent always about aiming for the head to get a instant headshot....ok well it is but the good ones are that plus after the first bullet the program takes over your cursor. It trys to move it so the next bullet in the spray pattern will hit the head. Thats whhy in cs you see aimboters mouse bouncing up and down(well in source its more obvious)...as well as the cursor giggle.

So that makes it whether your running or standing still you'll have close to 100% accuracy hs's.

In hgl your accuracy is affected by your guns "spray" The more you shoot repeatidly the bigger the spray gets, the more you move the bigger it gets to(the more you miss). With a aimbot in hgL it will fix your cursor to control the spray so it will always hit that one hit box so sprinting on full auto will be the same as sitting in prone. So it could have a huge effect on the hunter class that is depending on how soft soft aim is :)

G-15
Monday, May 28, 2007, 05:10 PM
The difficulty of creating an aimbot will be that it cannot be in the game files at all, because FSS could just checksum the game files when you connect (Auto assault did it each time you connected to the servers, it took a few seconds, nothing annoyingly long). That way, no file can be modified.
The aimbot would have to be focused on processing the screen so that it could find where ennemies are. This could be "easy" in CS, where there is not a lot of effects, nor is there a lot of people on screen. And you can optimize the aimbot depending on the map. But in HG:L, there will be LOTS of monsters and effects on screen, and levels will mostly be randomized. The scanning software would require HUGE processing power and an incredible A.I.

Conclusion : If you have enough skill to create that kind of software, go get yourself a VERY well paid job.

Paek
Monday, May 28, 2007, 07:44 PM
Hunters use soft aim, albeit to a slightly lesser extent than the other classes. Meaning, they have a smaller, more pin-point 'target selection'. Aimbotting will not be an issue because you won't need FPS skills to play a hunter regardless of the class's twitch dependency.


Actually it depends on the weapon. That I know of, most hunter weapons do not lock on whatsoever and are based on whether the projectile actually hit the target. For example, if someone was a good FPS player they could make use of the sniper rifle in ways someone who is unskilled could not. (high damage, close to medium range weapon).

Accuracy is stat dependent in a way as each weapon has an accuracy rating of some sort that determines its cone of fire and how much firing/movingabout affects that cone of fire. There is an "accuracy" stat that reduces the cone of fire.. eventually one could have pinpoint accuracy with a machine gun ... very useful for a FPS player.


As for an aimbot?

The benefits don't warrant the time wasted making the aim bot. Only good use would be for PvP ownage. Even then you could out manuever them if you were a better player. For PvE it'd be pointless.

alerith
Monday, May 28, 2007, 10:15 PM
I will aimbot and teabag because I am a faggot.

Oh, you were being serious.

SpaZ
Monday, May 28, 2007, 10:18 PM
lawl afk auto shot?

misc.
Saturday, August 11, 2007, 07:14 AM
i reckon it would be cool if that there were different amounts of blood spurted from different hit point ( it may be the case, i havent played the game!)

so a headshot would do more dmg, but u get 'rewarded' by a bigger blood spray would be cool.

but yeah i cant really see the benefit of an aimbot for this kinda game, the other types of hacks like ppl have mentioned such as char editors will probably wreck the game.

lets hope that FSS used sumthing else than measly hex encoding on character files or sumthing.

Velocitas
Sunday, August 12, 2007, 03:24 AM
i reckon it would be cool if that there were different amounts of blood spurted from different hit point ( it may be the case, i havent played the game!)

so a headshot would do more dmg, but u get 'rewarded' by a bigger blood spray would be cool.

but yeah i cant really see the benefit of an aimbot for this kinda game, the other types of hacks like ppl have mentioned such as char editors will probably wreck the game.

lets hope that FSS used sumthing else than measly hex encoding on character files or sumthing.
I believe whoever mentioned the character editor was refering to the usage of those utilities in the singleplayer game (not having any impact on the online mode), killing the singleplayer experience of D2 for them when they tried it themselves.

It would be effectively impossible to edit your character online using any sort of utility like that since when playing online character stats are actually stored server-side. The server simply sends all the necessary data about your character to you, the client. The player doesn't have access to anything useful to edit with a hex editor.

The only real problems this game will encounter with reguards to cheating will probably be botting, and of course the usual bug exploitations that are bound to be present in a new game, that will eventually be patched.

Keep
Sunday, August 12, 2007, 08:53 AM
I hope FSS will push on botexploiters as hard, as Blizzard do.

KellionBane
Saturday, October 20, 2007, 05:36 PM
You can still miss, even if you're dead on with your aim, because there's a secondary check based on your weapon's accuracy to see if you hit or not. Therefore having an aimbot is moot.

Conflict
Saturday, October 20, 2007, 08:43 PM
Without even hacking, simple basic program can alter your mouse settings to pont at a specific color range. 100% safe no matter how crazy the game security is. Let's say you'd play some one with a pink armor in pvp, it's perfect since theres no pik elements in any maps (as far as i saw) so you'd set your mouse to point at pink color and literally lock on the guy, so forget about the game being 100% safe.

Thing now is, HGL has recoil over time and the game cannot be scripted like Source games (DOD,CSS,HL2dm)so...

The scripts. To avoid recoil people script their binds with ;wait command wich you cant do in HGL. Fail

The gear. If your gear suck, you can have the most insane aim on the planet, it wont matter much. Fail

Hitboxes. LOL

So yea, its pretty much gg for those who'd like to use aimbot thing. wouldn't even worry about it.

SeekerDarksteel
Sunday, October 21, 2007, 06:33 PM
You can still miss, even if you're dead on with your aim, because there's a secondary check based on your weapon's accuracy to see if you hit or not. Therefore having an aimbot is moot.

I've been waiting a long time to say this, but couldn't because of the NDA.

There is NO ACCURACY ROLL TO SEE IF YOUR SHOTS HIT.

If your projectile intersects the target, the target gets hit. Period.

Accuracy affects two things. Critical strike DAMAGE (not chance), and the expansion and retraction speed of your reticle.

The reticle determines your cone of fire. As it expands your shots will hit a larger area. Sustaining fire or running will increase the size of the reticle. It slowly shrinks when you stop firing, and is made smaller by tactical stance.