Nenad
Thursday, December 27, 2007, 12:35 PM
I did some tests trying to find out what influence DR shown on character screen, and how to calculate it, since current formula DR= ARM/(ARM+ATK) is not giving good numbers for all values of ARM, especially if AoD is used.
I did check on sample of about 40 different values, and results are as follows:
1) Damage Ressist (DR) shown on character stats is function of Armor (ARM) and your character level (LVL) . Shown value is NOT function of mob level, although real DR supposedly is dependant on mob level.
2) ARM shown on character stats is ARM= GearARM* (1+ AoD%*mobs), where GearARM is what you see without AoD or without mobs around, and AoD% is close to one shown in tooltip for AoD. I say "close" since for 6/10 AoD it should be 0.16, but in reality it is 0.147. Simillary, for 7/10 AoD it is 0.17 on tooltip, while in reality it is 0.159. But I presume that was some hidden nerf and/or roundings on 2 digits.
3) DR formula as function of ARM and LVL(of player) is not so easy to guess, but one close approximation is DR=0.93+4.1/Lvl-184/ARM+12050/ARM^2. Yes, I know formula looks weird, but it gives close enough numbers ;p Another approximation is DR= 1/( 1+87*(cLvl/ARM)^1.88 ), which is shorter.
Conclusion:
ARM= GearARM* (1+ AoD%*mobs)
old: DR= 1/ ( 1+( 5* cLvl+20 )/ARM )
new1: DR= 1/( 1+87*(cLvl/ARM)^1.88 )
new2: DR= 0.93 + 4.1/LVL + (12050/ARM - 184)/ARM
BTW, test set (including some values from other posts here) :
LVL ARM DR mobLvl #mobs
------------------------------------------------------------
28 642 0.81 30 0
28 744 0.85 30 1
28 846 0.88 30 2
28 954 0.90 30 3
28 1470 0.95 30 8
29 642 0.80 30 0
29 744 0.84 30 1
29 846 0.87 30 2
29 954 0.90 30 3
29 1056 0.91 30 4
29 1158 0.93 30 5
29 1470 0.95 30 8
21 490 0.81 20 0
21 562 0.84 20 1
21 634 0.87 20 2
21 706 0.89 20 3
21 778 0.91 20 4
21 850 0.92 20 5
21 1066 0.95 20 8
21 490 0.81 19 0
21 562 0.84 19 1
21 634 0.87 19 2
21 706 0.89 19 3
21 778 0.91 19 4
21 850 0.92 19 5
21 1066 0.95 19 8
21 490 0.81 22 0
21 562 0.84 22 1
21 634 0.87 22 2
21 706 0.89 22 3
21 778 0.91 22 4
21 1066 0.95 22 8
9 156 0.70 0 0
50 1035 0.80 0 0
50 2711 0.96 0 8
50 2007 0.93 0 8
50 3006 0.97 0 8
50 4584 0.98 0 8
#mobs from above is number of mobs around me when I was using AoD, and ARM is armor shown on character stats in those cases. For those interested, lvl 28/29 guardian had 7/10 AoD, lvl 21 guardian had 6/10, lvl 9 guardian had 0/10, and lvl 50 had 10/10. Of course, #mobs influence only ARM, not DR directly - ie, if I had 490 gear armor, and at lvl 21 with 6/10 AoD and 3 mobs around me I have 706 armor, I will have exactly same DR as someone lvl 21 who has 706 armor from gear and no AoD at all. So I just included #mobs for reference ;p
I did check on sample of about 40 different values, and results are as follows:
1) Damage Ressist (DR) shown on character stats is function of Armor (ARM) and your character level (LVL) . Shown value is NOT function of mob level, although real DR supposedly is dependant on mob level.
2) ARM shown on character stats is ARM= GearARM* (1+ AoD%*mobs), where GearARM is what you see without AoD or without mobs around, and AoD% is close to one shown in tooltip for AoD. I say "close" since for 6/10 AoD it should be 0.16, but in reality it is 0.147. Simillary, for 7/10 AoD it is 0.17 on tooltip, while in reality it is 0.159. But I presume that was some hidden nerf and/or roundings on 2 digits.
3) DR formula as function of ARM and LVL(of player) is not so easy to guess, but one close approximation is DR=0.93+4.1/Lvl-184/ARM+12050/ARM^2. Yes, I know formula looks weird, but it gives close enough numbers ;p Another approximation is DR= 1/( 1+87*(cLvl/ARM)^1.88 ), which is shorter.
Conclusion:
ARM= GearARM* (1+ AoD%*mobs)
old: DR= 1/ ( 1+( 5* cLvl+20 )/ARM )
new1: DR= 1/( 1+87*(cLvl/ARM)^1.88 )
new2: DR= 0.93 + 4.1/LVL + (12050/ARM - 184)/ARM
BTW, test set (including some values from other posts here) :
LVL ARM DR mobLvl #mobs
------------------------------------------------------------
28 642 0.81 30 0
28 744 0.85 30 1
28 846 0.88 30 2
28 954 0.90 30 3
28 1470 0.95 30 8
29 642 0.80 30 0
29 744 0.84 30 1
29 846 0.87 30 2
29 954 0.90 30 3
29 1056 0.91 30 4
29 1158 0.93 30 5
29 1470 0.95 30 8
21 490 0.81 20 0
21 562 0.84 20 1
21 634 0.87 20 2
21 706 0.89 20 3
21 778 0.91 20 4
21 850 0.92 20 5
21 1066 0.95 20 8
21 490 0.81 19 0
21 562 0.84 19 1
21 634 0.87 19 2
21 706 0.89 19 3
21 778 0.91 19 4
21 850 0.92 19 5
21 1066 0.95 19 8
21 490 0.81 22 0
21 562 0.84 22 1
21 634 0.87 22 2
21 706 0.89 22 3
21 778 0.91 22 4
21 1066 0.95 22 8
9 156 0.70 0 0
50 1035 0.80 0 0
50 2711 0.96 0 8
50 2007 0.93 0 8
50 3006 0.97 0 8
50 4584 0.98 0 8
#mobs from above is number of mobs around me when I was using AoD, and ARM is armor shown on character stats in those cases. For those interested, lvl 28/29 guardian had 7/10 AoD, lvl 21 guardian had 6/10, lvl 9 guardian had 0/10, and lvl 50 had 10/10. Of course, #mobs influence only ARM, not DR directly - ie, if I had 490 gear armor, and at lvl 21 with 6/10 AoD and 3 mobs around me I have 706 armor, I will have exactly same DR as someone lvl 21 who has 706 armor from gear and no AoD at all. So I just included #mobs for reference ;p