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View Full Version : Eric Ingerson Dev Diary


Sol Invictus
Thursday, August 4, 2005, 03:27 AM
IGN has posted a brand new developer diary by Flagship Studios animator Eric Ingerson with a lot of details about Hellgate: London's animation system. It's got a lot of technical stuff, but it's an interesting read nonetheless. Here's a snippet of the action:

In the ramp-up to this e3, though, man, we had about a month and a half to get the whole 3rd person melee conceptualized, animated and working, so it was a lot of throwing in stuff just to get it in, and then picking the worst stuff out to fix. The first things to fix are game play or game feel issues. Making it look pretty has to wait, although sometimes the move looks so bad in game that it interferes with the feel of the game, and sometimes the look and the feel of a move are so wrapped up together that they're virtually the same thing. Though some improvements to animation just make it look better, many also make it *feel* a lot better. A nice snappy, but heavy sword swing will feel better to the player than a paper-light swing or a sluggish swing.

As an animator working on the player character, I spend a lot of time going back and forth, iterating to make things look and feel "snappy" but not "poppy" (i.e. weightless and papery) and, by the way, doing it in such a way that the player feels cool with the character instead of like a big dork. Which, you may be surprised to know, is more and more likely the more fancy and "animatorly" the moves get. I need to keep reminding myself to leave the Tex Avery and Chuck Jones, and especially the flowy, follow-through heavy Don Bluth-inspired techniques mostly out of it. Mostly. Think strong superhero comic key poses, and motion that pops and dazzles more than would reality, but with both economy of motion and the appearance of physical viability.

You can read the rest here (http://pc.ign.com/articles/635/635827p1.html). The developer diary is accompanied by a bunch of new screenshots, so be sure to check them out.