Kaiser Hwang posted this news a few moments ago to remind us that Patch 0.7 is almost done. It will include changes to memory usage, UI and even skills ! Subscriber-only items and quests will be included in the package too.
Howdy everyone! Work on the upcoming 0.7 patch is nearly done, and should be heading to our test center by early next week. We have a nice list of fixes in this patch, including improvements to memory usage, UI changes, and general skill updates.
Also included will be a number of really cool subscriber items and quests that should please many old D2 fans. We’ll detail this content, as well as the bug fixes, when the patch goes live. Thanks, and hope everyone had a great Thanksgiving!
PS Patch 0.6 is on the Test Center server now, so if you wanna help out, feel free to hop on and check it out. Also, the Party Portal issues should be resolved now after last night’s reboot.
This will be the first time subscribers will get quests and items outside an event, this ought to be interesting.
Paul Macdonald of Macdonald Armories has just contacted Hellgate Guru about the completion of the first Negotiator Sword, created in full steel and bronze. The sword follows the exact detailing and proportion of the Negotiator Sword from Hellgate: London and is entirely handcrafted by a Highland swordmaker in Scotland.
Having produced a multitude of benchmarks for us, Windows Vista: Das Offizielle Magazin has posted some high resolution screenshots of Hellgate: London.
One of my colleagues just linked our benchmark-pc to a 30”-TFT-Display. The result: some nice-to-look-at High-Resolution-Screenshots (2560×1600 p and DX10 plus high details). They´re really looking good.
Kotaku is holding a contest to win your very own copy of Hellgate London (which I’m sure most of the people here already do).
The rules are pretty simple:
Anyone with a calculator know this trick: Type in 7734. Turn it upside down and get the word HELL. Quick contest! We’re giving away a copy of Hellgate: London. Here’s the contest: Make the word “HELL” out of something — anything, but just don’t write it. Take a picture of it and send it to kotakucontestATkotakuDOTcom. Deadline for this is next Wednesday, December 5th. Remember: You’re not just playing for a copy of Hellgate: London but the proverbial INTERNET FAME. Good luck!
Revelations is a 4 day workshop style event, when various artists who work for top tier CG companies come together and give a variety of lessons on their CG work for upcoming artists and various public. I personally do not know much about the event, living in Australia and all, however it seems like a great function where people can mingle with the great artists and learn a lot while having fun along the way.
CGSociety has a preview poster of the event up on their forums as well as information of the event.
A special 4 Day weekend event unlike any workshop to date…..The event is Friday through Monday with an earth-quaking party (3 bands, live painting, performers, nude models, dancers, free gourmet food, drinks for those over 21 and the most memorable venue in Seattle) FRIDAY NIGHT!! Though the party is just fuel for the fire. This show is all about cutting edge art and design in entertainment and it is a culmination of all our events experience to date.
Creative powerhouses from companies like Blizzard, Bungie, Massive Black, id software, Oddworld, Midway, Obsidian, Radical/THQ, Marvel Comics, Flagship Studios, Project Offset, The ConceptArt.Org Atelier, and Sega will be on hand as well as dozens of other companies in attendance including Microsoft’s Ensemble Studios (yeah they are hiring and recuriting) and more.
Jason Felix is known for his digital photo manipulations which have won awards and appeared in numerous art collections of Expose and Spectrum. Jason is also held accountable for creating character/creature concept art on high profile video games franchises such as StarCraft, Prince of Persia, and Hellgate:London.
He lives in San Francisco and can be found fraternizing with other local artists, wrestling his 2 cats of terror, or working at home on his next personal art project.
The event is in Seattle and runs in January 2008, from the 4th to the 7th of January. The event sounds so damn awesome and I wish we had such great things in Australia!
Hope all that go enjoy the great show and let us know how the event went!
Windows Vista Magazine has a new, and surprisingly good update for us today. Alex Bohnsack of the magazine had this to share:
Now here are some really interesting benchmarks. When we saw them first on Friday we couldn’t believe it. But for the first time DX10-Framerates from Hellgate: London-indoor-levels are higher than DX9-Framerates at similar indoor-Levels. Well at least with Nvidia-graphics cards using the latest Forceware-drivers.
We’ve tested them again and again. And the results were always the same: DX10 is in Hellgate: London at multiplayer-mode an patch 0.5 for the first time faster than DX9.
You can check out the benchmarks for yourself here. This is certainly good news for everyone playing the game on a DX10 graphics card!
Hellgate Guru would like to extend its congratulations to House Forsaken, a guild that has been around since 1996. They are starting their 12th year today. They are the oldest Blizzard based gaming guild, and have been followers of Bill Roper since 1996; prior to the release of Diablo. Some of you might remember them from the other 37 games they have supported. Many of those games they have won top game tournaments and ladders. We wish them the best on many more years to come.
I think the guys at Flagship Studios forgot what “let’s take a break” mean. Patch 0.5 is merely a week old, yet Patch 0.6 will be online soon ! That bloody “invisible group member bug” will finally be taken down. And Ivan hints at Patch 0.7 too, which will bring some subscriber goodness to… well, the subscribers.
Patch 0.6 has one very notable fix – the invisible group member bug has been slain. This was a crafty, fierce thing with rows of nasty sharp teeth, but we believe it has now fallen into the mists of legend. We’ll stay vigilant in case it raises its ugly invisible head again.
General:
Fixed a bug that caused group members to be invisible to other group members.
Fixed a texture memory leak that occurred when inspecting armor items. This will improve long-term memory usage, especially for players that frequently buy, sell, and analyze items.
Chat:
Increased the number of players in global chat.
The chat window no longer overlaps the Crafter merchant UI panel.
Fixed a bug that prevented the user from interacting with the chat panel via the mouse when the Buddy List or Guild Panel is open.
System messages are now displayed in all chat tabs.
The scroll bar on the Guild Panel should now function properly.
Items:
Items dropped in the world now have slightly lower overall feed requirements. [...]
Engineers:
Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels. [...]
Finally, work is well underway on Patch 0.7! This patch will address more of your issues, as well as some surprises for our subscription members. [...]
Windows Vista Magazine has posted some new benchmarks of Hellgate: London armed with multiplayer Patch 0.5 and updated drivers (which can be found via a link in the article).
Here are the results in a nutshell for the Hellgate’s outdoor levels:
· DX-10 MP 0.5 is wee bit faster than SP 0.1
· Little sensation: Armed with the latest Catalyst drivers, AMD/ATI-HD2900-XT- and HD3870 Cards do quite alright in DX10.
More benchmarks, including ones for Hellgate’s indoor levels are to come on Monday, so stay tuned! The article can be discussed here.
Hellgate Guru was founded in mid-2005 and has ever since been one of the most popular fan sites and forums devoted to Hellgate: London, catering to a wide range of interests, as well as having a dedicated team of staff members who keep the website full of constant updates, news and generate activity and hype around the game. More